|
About the Author
|
| Vijay is an Information Systems Architect at CVS Pharmacy in Rhode Island. His primary focus is J2EE technology based solution Design and Development. Along with a combination of other enterprise technologies he believes that J2EE will become a primary driving force in the delivery of enterprise level systems. Vijay has participated in numerous consulting projects over the past six years. He has a Masters in Computer Science and a Sun Certified Java Programmer and Architect. His projects involve UML, Java, JSP/Servlets, EJB's, CORBA, XML, JMS, MQSeries & various tools. He has provided onsite J2EE and/or XML development at high-tech companies located in and around Massachusetts, CT and RI. He has also published articles on Java Programming, C++ and other technologies, in various online magazines and with other consultants and is a frequent writer on Java and related technologies. He can be reached at vijay (at) javareference (dot) com
|
More articles by Vijay Kukreja
|
|
|
|
Introduction
A good part of software sold on the
Internet is computer games. Computer games have always been on the
move. With the advent of more powerful hardware and supporting
devices, games have really taken on the world. Playing games is
addictive, but writing games is both addictive and fun. Just like a
thriller novel or movie, games can be full of action, raising your
adrenalin levels.
Prerequisites
Even though this is not rocket science, one does have to have
a preliminary understanding of the Java language in order to use this
article effectively. Since we assume this, we also assume that
the developer using the code in this article is able to compile and
execute the programs given here without help. Therefore, no
instructions are provided for these steps.
Hardware and software required
Pretty much any processor and OS
capable of running Java. Note that games will run slower on slow
machines, so the faster your processor, the better. Normally games
do eat up significant CPU time.
The Java 2 SDK for your OS, preferably >= 1.3.0.
Since our platform of choice is Java, our games are
capable of running on multiple platforms like Windows, UNIX
flavors, Apple Macintosh etc.
Games aren't as difficult to play
as they are to program. The game player rarely notices the work
involved in creating a simple game like Tetris. Im sure you will
discover that not only is game programming fun, its also a great way
to learn a few things.
The game
Lets build a simple game of bricks in
Java and discuss other issues. In this article, we will make the
first window for the game. Here goes.
/* A
simple brick game in Java. Program
Name: Bricks a simple a Java Game. File
Name : BricksGame Author: Vijay
Kukreja Date: 15-June-2001 Version
: 1.0 */
//Lets
keep all our files under one package package JavaGames;
//lets
import the necessary classes to which will create the
GUI import java.awt.*; import java.awt.event.*; import java.awt.Color;
//our
main class for the
application public class BricksGame extends Frame implements Runnable { //Some
variable
declarations int iFramex=0; int iFramey=0; int iFrameh=500; int iFramew=800; //the
main method the entry point into our game
program. public static void main(String[] args) { System.out.println("Welcome to the Bricks Game!"); BricksGame m_bricksGame=new BricksGame(); }
//the
constructor where we’ll initialize our environment and create
the
frame public BricksGame() { this.setBounds(m_iFramex,m,_iFramey,m_iFramew,m_iFrameh); this.setTitle("Welcome to Bricks Game"); this.setVisible(true); } //In
case someone wants to close the program from the Frame we need
to //process
the window closing event and handle it
appropriately protected void processWindowEvent(WindowEvent e)
{ super.processWindowEvent(e); if (e.getID() == WindowEvent.WINDOW_CLOSING) { System.exit(0); //close
the window and exit out of the program. } } }
Save this file and name it
“BricksGame.java”.
Lets compile this file now.
Prompt> javac –d .
BricksGame.java
Execute our little program now.
Prompt> java -classpath .;.JavaGames
JavaGames.BricksGame
You should see something like this.

In the next article, we’ll add in
the basic element, the Bricks, then a ball which bounces around the
screen and finally a bat, which can be used to redirect the ball at
the bricks and score points.
|
|